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Duke 99 |
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January 17, 2002. Cameron
Indoor Stadium.
Duke-Maryland I was what I like to call a "blink"
game. Two great teams
making play after play, each waiting for the other to blink first. Both
teams stuck to their game plans and executed them rather well, and both
coaches made adjustments when foul trouble dictated it.
Duke won because they came out on top of a particular statistical
battle: they had a greater turnover differential (+12) than Maryland had a
rebound differential (+10). Maryland's
game revolved around pounding it inside, and while it was a successful
strategy for much of the game, it made their
offense a bit predictable at times--so much so that Duke was able to
either pick off entry passes or strip Maryland's big men as they went up.
Of course, a large part of that was due to Duke absolutely
strangling the Terps on the perimeter.
Maryland had few open looks and pretty much abandoned that aspect
of their game until it was too late.
On Duke's side, it was clear that the Terps did not want Duke to have
open threes, so they jammed every shooter and forced Duke to take them off
the dribble.
Jason Williams recognized this very early on and was emphatically
aggressive in taking it to the hole every single time he had the ball and
a sliver of daylight.
While Williams was Duke's biggest story offensively, one
cannot ignore the contributions of Carlos Boozer.
While he was pretty much left alone to deal with Lonny Baxter and
couldn't stop him from scoring, Carlos used his array of post moves to
score at will as well. And
once Duke forced some mismatches for Mike Dunleavy, he came up huge as
well. Despite Jason's
dominant performance, it was Duke's overall inside-outside balance
that carried the day for them on offense.
The defense was another
story, and was the reason why Duke was only down 1 at the half rather than
in double-figures.
Both teams came out with a startling amount of energy and
focus. Duke has sometimes let
other teams dictate the tempo in the opening minutes of
a game, but the Devils knocked the Terps back by taking a 5-0 lead. But
this mentally tough group simply went to their game plan and took a lead.
Older Terp teams might have folded right away, the way they did in
98 and 99, for example. But this group is quite confident and very old-school
in the way they get things done, especially in the halfcourt. I really
think that while this team can be spectacular in transition (especially
when Wilcox finishes), they're even better in halfcourt play.
"Methodical" is perhaps the best way to describe them, though "relentless" can be accurate as well.
One thing is clear to me though: they miss the defense of Terence
Morris as much as Duke misses Shane Battier's.
They didn't have the shotblocking to counter Duke's drives to the
basket, or at least, not on a consistent basis.
The first five minutes were played at a ridiculously furious
pace. Much was made of the
many lead changes in the first half, but it must be noted that there were
eleven lead changes **in a row** in the game's first five minutes.
The game started with Williams laying in his own miss, and Dunleavy
stealing an inbounds pass and dishing to Duhon for the slam and the foul.
The crowd got amped beyond belief with that start, but the Terps pounded
it inside twice in a row to Baxter (who got fouled and made 3-4) while
Juan Dixon followed with a
step-away three. It looked
like another edition of "Dixon Indoor Stadium" with the elusive
guard slipping through the cracks of Duke's defense, but he would instead
wind up with only one more field goal.
Then came The Flurry. A
Williams drive was matched by a Byron Mouton jumper.
A Dahntay Jones floater was met by a vicious Chris Wilcox slam in
transition. A Boozer postup
was countered by a Baxter power move.
A Williams drive was trumped by a Steve Blake three.
J-Will then came back with an old-fashioned three point play, only
to be stymied by another Mouton basket. Finally, a couple of Duke misses
led to a break where Blake fed Baxter for a dunk.
The Terps led 19-16 with 14:39 left in the half, but not-so-
surprisingly, it didn't last long. But
The Flurry resembled a tennis match more than a basketball game as the two
teams volleyed back and forth.
Dunleavy hit a tough 15' jumper and Blake missed an
ill-advised three. Boozer got fouled and hit 2 to put Duke on top again.
Mouton hit his last jumper of the game to Maryland on top again
before Duke began their first sustained run.
It started with Jones hitting an open jumper and continued with a
nifty bank shot drive from Williams.
Duhon then stole an errant pass and dunked it.
After a Baxter shot went awry, Jason snagged the rebound, drove
downcourt and into the teeth of the defense, and passed out to a wide-open
Dan Ewing for a three. That
put the Devils up 29-22 with over eleven minutes left, but everyone knew
the Terps weren't about to fold.
But the Terps could do no better than staying even for the
next couple of minutes. Jason
drove and miss, but once again rebounded his own shot.
Boozer set up down low and used a Mikan-like sweeping hook to avoid
having his shot blocked. And
Jason pulled up and hit a jumper in traffic to put Duke up 35-27.
That's when the Terps made their move.
A Drew Nicholas jumper, a Wilcox offensive board, a Dixon three
point play (drawing a foul on Boozer)
and a short Wilcox jumper put them back on top at 36-35 with six minutes
to go. Duke and their crowd
stayed intense, however. A
couple of free throws put Duke back on top, but a suddenly active Nicholas
held Duke off with a jumper and some free throws, despite Jason connecting
with Casey Sanders. At this point, Duke was trying to hold on til halftime
because both Boozer, Williams and Dunleavy all had 2 fouls. That's why Duke was briefly putting in Sanders and Andre
Buckner.
Duke did bring Boozer back in on offense, a plan that worked
well as he hit 4 consecutive foul shots to put Duke up 43-42 with two
minutes to go. But newcomer Ryan Randle had a big three point play in a
mismatch against Ewing. Jason
drove and dished to a spotted-up Jones, who did not hesitate to swish a
three. Randle scored 4
straight points on a stickback and a post-up move and Maryland led with
seconds remaining in the half. Jones zoomed down the court in time to get off an off-balance
fling, which banked in at the buzzer.
That little momentum-turner got Duke to within 49-48 in one of the
best halves of college basketball I've ever seen.
But teams started to look a little weary towards the end of the
half as physical and emotional fatigue started to set in. I sensed that one team would go on a significant run at some
point in the second half, if for no other reason that one team would
blink. And that run could
prove decisive.
The second half began with a quick Baxter score that was
promptly answered by Boozer. Blake
delivered a pass to Wilcox to keep the lead at 3.
Dunleavy hit a 10 footer and Jones forced a bad shot by
Dixon. Dunleavy dumped it
down to Boozer for another power basket, and the last flurry of the game
began. It was Baxter vs.
Williams this time around, as Baxter posted up twice and Williams hit a
17' jumper and abused Blake with another drive to put Duke up 58-57 with
seventeen minutes left. That
kick-started a 9-0 run, where Jason had another drive off a Blake steal,
and a Baxter offensive foul let Jones find Jason for a three off a screen.
Maryland missed a couple of chippies, which set up Dunleavy to
drive and dish to Jones, who hit a short jumper.
Duke was now up by 8 with fifteen minutes left--still a long way to
go.
Duke wouldn't score again for a couple of minutes, but both
teams missed several easy baskets. Maryland
finally crawled back into it at 65-61 on some Dixon foul shots, but Mike D
had a mismatch on the baseline over much
shorter Nicholas and turned and shot for a three point play.
Nicholas struck back for a quick jumper in the lane, but Jason
countered with a drive
"and one." Then
came a frustrating series of plays for Maryland.
They missed three straight shots at the basket and had the
ball stolen away, partially thanks to Christensen clogging things up.
Duhon raced downcourt and dished to Ewing, who missed but was aided
by Matt, who grabbed the board and laid it in.
That put Duke up 73-63 with twelve minutes left. The Terps would
have one last run in them.
Over the next two minutes, Jason would miss 3 shots and Mike
4 as the Terps went on a 7-0 run. It
was aided by Boozer and Dunleavy picking up their fourth fouls.
The run ended when Williams inbounded to Dunleavy, who posted up
once again and hit a turnaround. That
powered a 7-0 run for Duke sparked by back-to-back steals by Williams.
The first resulted in Jason using a nice bounce pass to Dunleavy on
the perimeter for a three, and the second was a clean steal in the open
court for a one-handed stuff. Christensen then fouled Wilcox for a three
point play, but Duke was in control.
Williams and Dunleavy had scored 23 of Duke's 29 second half points
at that moment, and Duke kept going to their hot hands.
Dunleavy drove and hit 2 free throws and Jason came back with 1
foul shot. Maryland managed
to get to the line to keep the game at around 10 with seven minutes left.
Duke went to their 2-3 motion delay game, which had a number
of beneficial effects. First
off, it ran time off the clock. Second,
it made Maryland chose to either go after them on defense for 30 seconds
or let Duke run it down--either way, it made Duke fresher and Maryland
more tired. Energized on
defense, the Devils stopped Maryland on possession after possession, with
the Terps practically conceding when Baxter fouled out with 3:46 left.
Duke looked crisper on each offensive possession after every stop, with
Williams driving and dishing to Boozer, Dunleavy posting up yet again or
hitting free throws, and Boozer getting loose a couple of more times down
the stretch.
Dunleavy noted after the game that Duke was able to predict
Maryland's sets fairly easily, knowing exactly where to go to pick off
passes coming into the post and when to strip them.
This was certainly shades of Shane Battier, the world's most
prepared defender. Whenever
Blake would make a hand gesture (like patting the top of his head),
Dunleavy would gesture to the bench the same way to find out what the play
was. Maryland's guards simply didn't do a good job in adjusting.
So what does this game really mean?
It means that Duke is now tied for first place and in control of
their own destiny. It means
they can beat the top teams in the country.
Beyond that, it doesn't mean much more than a precious ACC win--and
there are 12 more regular season games to go. With Wake and Virginia
looming, the Devils have very little team to enjoy this game.
But the best thing about the game was the total team effort and the
amount of intensity that went into each possession.
If Duke had played like this against Kentucky, they likely would
have won that game by 20 as well. Conversely,
if Duke had started slowly against the Terps in this game, they might well
have been down by a dozen or more at halftime. This team has finally found
out what it takes to play hard for an entire game--hopefully they'll find
a way to sustain it. Luckily,
their upcoming foes will demand respect; the Devils have no time for
complacency. ** Negatives: 1. Fouling. Boozer and Dunleavy both had some absolutely silly fouls, mostly after they were beaten on defense. They simply needed to let them go. 2.
Blocking out. As expected,
Duke conceded the offensive boards to the Terps, though it got ridiculous
in the first half. Baxter in
particular hurt Duke here, because he was able to score or get fouled
every time. ** Positives: 1. On-ball defense. As good as I've ever seen it at Duke. Jones was magnificent, using his superior size and strength to throw Dixon off his game. Duhon took Blake out of the game completely. Williams neutralized Mouton. 2. Playing with fouls. While Coach K carefully massaged Duke's foul situation by substituting offense for defense (Boozer/Sanders-Christensen), Dunleavy and Boozer both did a magnificent job of avoiding their fifth fouls while playing good defense. 3. Valuing the ball. Maryland was not using a lot of pressure and didn't elect to go to their 1-2-2 or 2-1-2 presses, but Duke still did a superb job against Maryland's rugged halfcourt defense. Special mention goes to Williams, who only turned it over 3 times despite attacking the middle repeatedly; and to Boozer, who didn't turn it over once. Player-by-Player:
** Boozer: Everyone is talking about Williams' and Dunleavy's
play, and with good reason, but Boozer's remarkable consistency on offense
in each half (10 points in each) must be commended.
In particular, his ability to get to the foul line put a lot of
pressure on Maryland and gave Duke a crucial outlet when Maryland started
to jam Williams. Baxter
dominated him on the boards in the first half but Boozer stepped up in the
second, especially down the stretch.
When Duke was running 2-3 motion, he was the perfect target because
Maryland was overplaying Duke's guards. He simply rolled to the basket and
made himself available. He
did miss a couple of chippies, but was otherwise quite accurate.
** Dunleavy: Very quiet first half, which allowed Wilcox to be
fairly effective. But he
immediately became more active in the second half, dishing to Boozer for
two buckets and hitting a short jumper. Once again, the amazing thing about his 19-point second half
was the variety of ways he found to score.
From a couple of long-range threes to baseline turnaround jumpers
to drives to short jumpers, he was everywhere on the court.
His defense also picked up, though he had trouble dealing with
Wilcox at times. But Maryland
had far more trouble dealing with him-- those were the biggest respective
matchup problems for the two teams, and Duke utilized Dunleavy a bit
better than Maryland used Wilcox. Mike did take a big charge, and his 7 steals were simply
remarkable. He had a
Battier-approved "strip as the man goes up with the ball" on one
play, but mostly just knew where to be when the ball came into the post. This was a combination of great preparation meeting great
execution.
** Jones: Maryland was conceding the jumper to him, a wise
strategy until he actually hit one. But everyone knew that any offense he had in this game would
be gravy--his job was to stop Duke-tormentor Dixon from scoring, and he
was magnificent in this endeavor. To
that end, he shadowed him virtually every minute he was out there, making
sure that Dixon could get off
no good shots. Dahntay's
quickness meant that Dixon couldn't drive around him and his size and
strength meant that Dixon couldn't shoot over him, either.
But 'tay's most impressive play may have been rising up to block an
attempted dunk by Baxter. Jones
had a Ro McCleod "Mean Scowl" on his face after that block, and
it was quite well-deserved. On
offense, Jones did just enough to be useful, hitting that big shot before
the half and a three, as well as capping off an 11-2 run by nailing an
open baseline jumper on a Dunleavy feed.
Jones contributed because he stuck to the game plan, made plays on
offense when he had to, and had the luxury of being able to focus most of
his energy on defense. Among
his other great defensive plays, Dahntay also took a charge.
** Williams: I have never seen Jason as focused as he was in
this particular contest.
Combining his skills, strength and emotion with the will to
absolutely dominate his opponent made for one of the finest performances
of his career. Maryland
gambled that Jason was so in love with his jumper that he'd force it
instead of going for the drive, and that even if he did drive, they could
stop it more often than not. Jason
sent that strategy to the wastebin. When he wasn't blowing past Blake as though he was a mannikin,
through Baxter like a ghost and over Wilcox, he was pulling up for the
short jumper. His defense
overall was at a very high
level, and his focus on every play was magnificent.
The stats are mind-boggling: 3 steals, a block and 7 rebounds
reflect his commitment to using his physical abilities on defense.
The amazing thing about his offensive play is not that he scored 34
points, but rather that he had 8 assists.
And he spread 'em out, too--he had assists to Dunleavy, Boozer,
Jones, Sanders and Ewing. Also
worth mentioning is his 70% mark from the line in this game--he looked
very smooth and confident there.
** Duhon: A very quiet game overall for Chris, who was being
covered very tightly on the perimeter.
He barely touched the ball on offense, but when he did he sought to
drive on Maryland. The
results were a three point play off a steal that really helped set the
tone for Duke at the beginning of the game, and a drawn foul.
Where Chris made his mark was on defense, forcing the normally
reliable Blake into a bad game. Blake had exactly one open drive and hit one off-balance
three with Duhon in his face--and that's it on offense. Moreover, he forced the normally careful and deliberate Blake
into 6 turnovers. Chris does
need to think about asserting himself on offense a bit more when the time
comes, or else teams are going to start keying on him.
** Ewing: Dan performed his job perfectly in spot duty.
He was there to
provide intensity off the bench, keeping up the defensive pressure, and he
did that well. He nailed two huge shots, putting Duke ahead with a spot-up
jumper and capping a big run with a three in transition.
Most impressive were his 3 rebounds at a time when Duke needed
someone to step up on the boards. More
and more, he reminds me of Thomas Hill as a frosh--not a player who
necessarily scored a lot or had a consistent impact, but whose intensity
and fire always helped the team.
** Christensen: Uncle Matty did his job as well--play hard,
play tough and inject some intensity into the proceedings.
But he did more than just that--he helped sustain Duke's defensive
pressure inside when Boozer had to sit down with four fouls with eleven
minutes left. First he
started pushing Terps around, picking up fouls to foil breaks.
Then he trailed Ewing as he was pushing the ball to the rack by
himself, and grabbed his miss and stuck it back.
On the next possession, he stopped a Maryland guard's penetration
and forced a bad decision. Then
he got a big steal, or rather, a pass was thrown right to him by
Maryland--Matt seemed stunned that it ended up in his hands.
But he quickly started a break that produced a score.
Most of all, he helped make up for Boozer's absence with some
toughness and physical play--which was precisely what Maryland wasn't
ready for at that particular moment.
** Sanders: Casey
bobbled 2 passes and couldn't hold on to a rebound, but did nicely finish
a dish from Jason for a contested layup. He did set some nice high picks
on the break, but he was really most in there to buy time for Boozer.
Casey simply doesn't play that well coming off the bench and
there's no real reason to start him at this point either.
Hopefully he'll step up at some point this year.
** Buckner: Andre came in late in the first half, right before
a TV timeout. That way, Jason
could avoid picking up a foul on defense and get another couple of minutes
of rest. Andre was also in
late in the game.
** Love: Reggie just got a spot minute at the end of the game,
though I still think he's capable of getting quality playing time.
** Cameron Craziness: One
of the Sixth Man's best stands ever, in my opinion.
It was a great combination of creativity, intensity and just plain
noise. It was about as loud
as it's been in Cameron since the second half of the '98 UNC game.
The biggest innovation was the well-planned and financed use of
referee t-shirts with fake money pinned at the top. This was to mock the
Maryland paranoia regarding reffing conspiracies. Throughout the game, a
chant of "Sweat, Gary, Sweat!" could be heard, and one sign had
a photo of Coach K on one side that read "Inspiration" and a
photo of Williams on the other that was labeled "Perspiration."
Along those lines, a cheer of "Gary needs a shower" could
be heard. A funny side that
read "Carolina Sucks, But Maryland Blows....Big Leads!" was one
of the more clever entries. Also
amusing was a "recreation" of the "Miracle Minute"
game, with the Blue Devil as J-Will and 5 members of the band running
around in red jerseys.
** Next Game: No rest for the weary: Duke plays a tough Wake
team in Cameron at 1:00pm on
Saturday. Darius Songaila and
Josh Howard are no doubt eager to attack Duke's interior. Reported by Rob Clough, tmc@duke.edu
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| Rob is a thirty two year old Duke grad who's been an ACC fan since he was nine years old, when a young Duke team was beaten in the finals by Kentucky. Since that time, he has been fascinated by the entire league and started writing volumes on it in rec.sport.basketball.college and other electronic forums in 1991. Recently, he has been writing ACC analyses for Jazzy J's About.com site and regularly contributes features on women's basketball for the Duke Basketball Report. |